CFF cheat for Caliber

CFF Cheat for Caliber

CaliberCaliber
Undetected
28/10/2026

The CFF cheat for Caliber shows boxes, skeletons, health, distance and the role of every operator, so you can tell an assault from a medic at a glance. The 2D radar is configurable by type, position and zoom. The aimbot can be limited to visible targets and locked on an enemy until they are down. It works in Steam and the game client, DirectX 11 only, and is launched from a USB stick removed after injection. It stays hidden on recordings and streams (except full-screen ShadowPlay capture).

7 days629 GCC
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CFF for Caliber is a cheat with role-aware ESP, a 2D radar and a visible-only aimbot. It is for players on Steam or the game's own client running DirectX 11, with a USB stick to hand for the loader.

The feature that sets it apart is Role: every operator's class is shown, so you can find the medic and take them out before they get the squad back up. The aimbot can be limited to visible targets and holds an enemy until they go down.

Check three requirement rows before you pay. "USB-Flash: Required" means the EXLoader loader runs from a stick; you remove it after injection and only then start the game. "Game client" says DirectX 11 only. "Invisibility while recording" means OBS, Fraps and Bandicam do not capture the overlay, but a full-screen ShadowPlay recording will. The 7-day key is issued right after purchase.

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Frequently Asked Questions

Frequently Asked Questions

Select a question from the list on the right to see the answer

Where can you buy a Caliber cheat?

Is there an Aimbot for Caliber?

What do ESP and Wallhack show in Caliber?

Do Caliber cheats include recoil control?

Is there a Radar for Caliber?

Which Caliber cheat should you choose for PvP and PvE?

CFF for Caliber is a cheat with role-aware ESP, a 2D radar and a visible-only aimbot. The card lists 16 features in four groups, and the menu opens on Insert.

ESP in CFF for Caliber: every operator's role

Squads in Caliber are built from classes, and the class tells you what an enemy is about to do: the medic heals and revives, the sniper holds the long lane, the assault goes in first. The Role feature shows each operator's class, so you pick targets by what they do rather than only by how close they are. Drop the medic first and nobody gets the others back into the fight.

Boxes take a type, line thickness, corner rounding, slant and a background. The background is useful on bright streets where a thin outline gets lost; indoors it goes off so it does not cover the model. Skeletons show posture, which tells you whether someone is aiming from cover or running, and thicker lines help on distant targets. The head circle comes outlined or filled, the health bar tells you who is worth finishing, and distance tells you whether your weapon will reach.

2D radar and point clamp

The radar sits in a separate window, with type, X and Y position, size and zoom set by hand, so you can place it clear of the HUD. Players show up as dots of adjustable type and size.

Point clamp pins anyone outside the radar area to its edge. That lets you keep a tight zoom for a fight inside a building without losing the players further out: they sit on the rim and show which direction they are coming from. The radar is also handy when the ESP gets busy, because it shows the same picture without boxes.

Aimbot: visible only and target lock

The aimbot works on a hotkey, with target priority and bone selection. Its reach is set by an on-screen FOV circle, with a dynamic FOV option, and smoothing is split between the horizontal and vertical axis. Enemies move sideways more than up or down, so the horizontal axis usually runs faster and the vertical one softer to keep the crosshair from jerking.

Two settings define this build. Only visible aims at players you can actually see; without it the crosshair can drift towards someone behind a wall, which wastes ammo and looks odd to anyone watching. Lock target (visible) holds the chosen enemy and does not switch until they are down, so in a fight against two or three players the crosshair does not jump between them.

Requirements: USB stick, DirectX 11 and recording

  • Windows 10 (21H1–22H2) or Windows 11 (21H2–26H2), x64. 64-bit only, on an Intel or AMD CPU.
  • Game client: Steam and the game client, DirectX 11 only. Either version works on its latest stable build, as long as the game runs on DirectX 11.
  • Game mode: fullscreen or windowed. Both work.
  • Invisibility while recording: yes. OBS, Fraps, Bandicam and similar tools do not capture the overlay. The exception is a full-screen ShadowPlay recording, which will.
  • Anti-cheat: Easy Anti-Cheat (EAC). This is the anti-cheat the game itself runs.
  • USB-Flash: required. A USB flash drive is needed to launch — the loader boots from it.

The launch order matters: open EXLoader from the stick, pick your cheat and the version marked [pay], press LAUNCH and wait for the loader to close. Then remove the stick and start the game. The menu comes up on Insert after roughly 1–3 minutes, and the panic key on Del turns the whole cheat off with one press.

A 7-day key

There is one plan: a 7-day key. It is issued automatically right after purchase and sits in your account with its expiry date. If you want a different feature set, compare it with the Mason cheat for Caliber, or browse every other Caliber cheat in the Caliber section.