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Frequently Asked Questions
Select a question from the list on the right to see the answer
Arcane cheat for DeadSide puts Aimbot, player ESP, and Loot ESP behind one menu. The three systems run independently but share a single settings window.
Aimbot has two modes: On Hold fires only while the key is pressed, which suits close-quarters fights where you still need to move freely, while Always keeps the lock engaged for longer-range holds. Bone choice — Head, Neck, Body, or Pelvis — trades kill speed for reliability: head shots end a fight fastest but are easiest to lose during a fast dodge, body and pelvis stay locked more consistently. Aimbot carries its own visibility check, separate from the one in the ESP panel: the Aimbot version decides whether a target behind a wall can be locked at all, while the ESP version decides whether a box and label are drawn for players who are not currently visible.
Player ESP draws a box for position and a skeleton for posture — enough to tell whether someone is running, aiming, or holding an angle. A view line and a line to the target show where an opponent is looking before a fight even starts. Non-player entities get their own categories instead of sharing the player list: infected, NPCs, vehicles, and monsters stay separate, because DeadSide mixes PvP and PvE threats on the same map and one shared marker would tell you nothing useful about either.
Items are split by type: clothing by slot (jacket, vest, backpack, trousers, helmet, mask, glasses, gloves), weapons by size (Weapon Small, Big, Very Big, MF), consumables, crafting resources, and separate device entries such as the Convoy Case. Close-range items get an outline drawn directly on the object; anything farther out is a text label with a name and a distance instead — useful for deciding what is worth grabbing in a room versus whether a point of interest is worth the walk at all. Player draw distance and loot draw distance are set separately, so item labels stop stacking on top of enemy markers at range.
Settings save as named profiles: create one, rename it, delete it, or share it by key so a teammate loads the same configuration without rebuilding it from scratch. The menu theme (Murky or Sunny) and interface language (EN, RU, CH) switch independently of the config, and DPI scale plus VSync adjust the overlay to the monitor in use.
The loader only targets the Steam build of DeadSide — it will not run against another version of the client. The CPU requirement is Intel or AMD with AES support, an instruction AMD chips have carried for many generations now, so it rules out almost no current rig. The game has to run in windowed or borderless mode; fullscreen is not supported. No USB flash drive is required to launch. HWID masking is typically bundled with the key, so it is not a separate purchase. Screen capture is the one place this build does not hide: the overlay stays visible on recordings and streams, worth knowing ahead of time if you plan on either.
Keys run for 1, 7, or 30 days, with the current starting price at 399 GCC. The price is deducted from the account's GCC balance, and if the balance falls short the checkout offers to top up only the difference. The key is issued automatically right after payment and sits in the account with its expiry date — there is no separate download step to wait on. GetCheats lists a DeadSide cheat as a separate card per developer: this page covers the Arcane build specifically, with the rest of the DeadSide catalogue on the game page.