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A Steam account that owns ARC Raiders, from NFA Dealer. Tariffs differ by time played — up to 99, 100–200 or 200+ hours — and by the owner: in the inactive options they have not signed in for 15 days or more, which makes the account a better fit for long-term play. The key is activated in NFA Dealer Launcher, which adds the account to Steam and signs you in without a password. You will need a Windows PC with Steam installed.
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Frequently Asked Questions
Select a question from the list on the right to see the answer
This ARC Raiders account from NFA Dealer is a Steam profile that already owns the game. Its six tariffs come down to two decisions — how many hours the profile already has (up to 99, 100–200 or 200+) and whether you want an owner who has stayed away for 15 days or more — and this page walks through both, so you pay only for what you will use.
NFA means non-full access. The profile stays with its original owner and you never receive the email or the password, so you cannot change them; inside the game, though, everything is yours to use — raids, your raider's progression, the stash and the gear. ARC Raiders keeps progress on the account rather than on your PC, which means whatever you haul out of a run is still on the profile next session. If you want an ARC Raiders account with the mailbox and the right to change the details, that is a separate product: Full Access Account Arc Raiders.
You never type a password. The key you get after the purchase goes into NFA Dealer Launcher's activation field, and once activated the profile appears in Steam and signs in on its own, with no Steam Guard prompts. The launcher also remembers every profile you have activated, so returning to this one later is a single click. You will need a Windows PC with Steam installed.
The "Hours played" line on the account tab shows how much has already been played on the profile. That is the owner's time, and whatever they unlocked stays on the account, but the tariff promises only the hours band, not a particular raider level or set of blueprints — so choose by what you are after. "Up to 99 hours" is the cheapest and suits trying the game or keeping a second profile for another squad. "100–200 hours" and "200+ hours" make sense if you would rather not start from the very first runs.
Each hours band has a second option: "Up to 99 hours, inactive 15+ days", "100–200 hours, inactive 15+ days" and "200+ hours, inactive 15+ days". The "Owner inactive, days" line means the owner has not been on the profile for over two weeks. The longer they stay away, the less likely they are to return and change the details, which is why these options are the ones for long-term play, when the stash starts to hold things you would hate to lose. The likelihood goes down rather than to nothing, and it is worth keeping that in mind.
If you want to try the game or put a weekend squad together, "Up to 99 hours" is enough. If the profile has to last, take an inactive owner in whichever hours band suits you; the extra cost buys a lower chance of losing the profile halfway through your progression. The price comes off your GCC balance and the launcher key arrives after the purchase. Cheats and everything else for the game are on the ARC Raiders page.